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	<channel>
		<title>.:`=-~rANdOm~`-=:. Game Servers</title>
		<link>http://www.randomgs.com/</link>
		<description>Live news from .:`=-~rANdOm~`-=:. Game Servers</description>
		<item>
			<title>Date: 01/23/2012 | 12:27 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hey peeps and peepettes, here is some news updatez
				
				[=TT=] group (Teletubby Team) affiliations
				* Added Wiki *
				Snivy promoted to admin
				
				[Wire] svn updates/tool additions by tech
				[Wire] piston tool removed from propeller pack (tech)
				[Wire] adv dupe 2 updated
				[Zombie Surival] specator mode added
				[Zombie Surival] fixes for zs_deception_v2 *remove party_motor1-4 ents
				[Wire] 450 advdupe2 constraints allowed instead 300
				[Rotation 1] 1.11 greenshift update
				[Zombie Surival] votemap top 1 click vote fixed
				[Zombie Surival] spectate fixed
				[Rotation 2] spectate fixed
				[fretta] holdtype code updated *thx snivy notice
				[TTT] mosin weapon added *thx deacon
				[TTT] removed highlighting admins in scoreboard
				[all] shortened vip vote time and removed advert
				[Rotation 2] fixed missing urls
				[Zombie Surival] hud now with armour
				[Rotation 1] Elevator:Source replaces greenshift
				[Rotation 1] Updates and added elev_top command to skip to top
				
				Added:
				zs_deception_v2 *cable
				sh_hillcompound_v2
				sh_yard_08_sunset *ep2 problem floor
				gm_atomic
				gm_sunstruct_wip03
				rp_whiteforesthills
				zs_publicpool_v1
				sh_urban_crater
				zs_juans_house_v1_2
				zs_corruption
				sh_urban_crater
				dm_richs_apt2beta replaces dm_richland
				de_apehouse
				zs_beachhead
				zs_corruption_v3
				ttt_conspiracy *replaced later
				ttt_harbl_hotel
				sh_bloodniron
				sh_nexus
				sh_nuked
				ttt_cloverfield_b4 replaces ttt_cloverfield_b2 *thx ChaosEternal
				ttt_amsterville_final2 replaces ttt_amsterville_rc2fix *thx ChaosEternal
				ttt_thething_b4 replaces ttt_thething_b3fix *thx ChaosEternal
				zm_gorodok_v1
				sh_cobalt
				ttt_crazy_cubes_b1
				ttt_conspiracy_v2
				ttt_67thway_v3
				zs_doom_e1m1
				
				Removed:
				zs_infected_hospital_v3
				zs_viruslabs_remake_b2
				zs_military_complex_v2_2
				zs_css_office
				zs_trainterminal
				zs_city_streetsv4
				zs_raunchiesthouse
				zs_juans_house_v4
				ttt_harbl_hotel
				dm_attack_house_xmas_rc1
				sh_nuked
				
				And probably other news I forgot,
				Happy holidays!
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 11/13/2011 | 03:13 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hi all, first of all... congrats to 3 new admins! Don, Hotgreen, and Sabb are now part of the Administration Team :)
				
				Here are some changes... (some old news I didn't post yet)
				
				[Wire] Updated wire/acf svn
				[Wire] Fallen's build tools added
				[Wire] fangrass skybox materials fixed
				[Wire] Adv Dupe 2 Uploaded and Updated
				[TTT] Added 6 guns (thx 2 deacon)
				[TTT] Increased player count to 18 and tweaked T/D ratios
				[Winter Survival] Added quick Diamond block recipe
				[Rotation 1] Green Shift replaces Stranded
				[Rotation 1] Nurphed recoil for m249
				[Rotation 1] Shows content pack URL on join
				[Rotation 1] Updated de_nuke points (thx smasters)
				[Rotation 1] Integrated 1.0.5 update without perks
				[Rotation 1] Updated to latest 1.0.8 with steamid mod only / more maps in maplist - team deathmatch too --dust, etc
				[Rotation 2] Table Flippers is now Rotation (Stronghold)
				[Rotation 2] Added Mac10 and Mac11 (thx 2 Snivy)
				[Rotation 2] Stronghold svn updates
				[Rotation 2] Standalone spectator mode added (thx deacon for testing)
				[Rotations] Updated to newer loading screens
				[Zombie Surival] Temporarily removed Wave indicator in game description as new engine seems to have broken hook
				[All-GMod] Added 7 second delay for everyone for chat sounds **fixed first chat of join not showing
				[All-GMod] Fixed player count oversaturation with reserved slots
				[All-GMod] Fixed Team/Dead in chat showing up
				[All-GMod] Source Engine Updates / GMod Updates | file traversal fixes
				[All-GMod] Updated Affiliations
				[All-GMod] Shortened server titles to fit new name spacing guidelines
				[All-GMod] Fixed tags breaking at certain times
				[Vanilla] Converted to 3rd party game rotation non gmod, ZPS now running
				[Vanilla] No Room Left In Hell now running
				
				Added:
				gm_construct_flatgrass_v6
				gm_lair
				rp_cscdesert_v2-1_night *wirebuild
				zs_infected_turbine *cable
				de_desert_atrocity_v3
				de_russka
				de_vegas_css
				terror_office_v2
				ttt_casino_b2
				zs_transit
				de_nightfever
				gm_carconstruct_b1-4
				gm_drivingmap_mk1-91
				gm_valley
				rp_desertstreet_v2
				rp_desertstreet_v2_night
				gm_carconstruct_b1-6
				zs_yctransit *replaces zs_transit

				Removed:
				ttt_krusty_krab
				zs_krusty_krab
				zs_abandon_factory_v3
				zs_whitewallmassacre_v4
				ttt_terror_office
				
				And probably other news I forgot,
				Happy holidays!
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/10/2011 | 19:35 (MM/DD/YYYY||GMT-7)</title>
			<description>
				Hiya, updatin you on stuph that's gone on since the last update
				
				[All-GMod] Chat to sound added
				[All-GMod] Prevented some exploits on the servers
				[All-GMod] Fixed old votekick/ban url still being showed sometimes [thx yomo]
				[All-GMod] Updated 3 new affiliates and removed offline jp affiliates
				[All-GMod] Added another check to prevent player slot overload
				[Rotation] Stranded replaces TF2 Arena
				[Rotation] Stranded Fixes and Added Features:
				
				Fixes:
				-process bug
				-build and sleep bug
				-planting bug
				-reload hud with (f4)
				-broken prop protection
				-help menu showing
				-cabinet dupe glitch
				-cabinet drop error
				-some tool exploits
				-!stop and stacker issues
				
				Added Features:
				-pingaz miner/woodchoppa classes
				-wooden spoon spawns at certain harvesting level
				-ginosaji class with unlocks
				-admin props now cleanup as well
				-hammer for weapon crafting
				-gui menu for joining custom teams
				-!stop / !stuck commands
				-storage cabinet
				-fire kindler for smelting
				-stacker
				-readded factory
				
				[TTT] Karma saving again [thx minic]
				[Flood] Player props removed on death
				[ZS] Added number played for each map and sort by least played maps for votemap
				[ZS] Clicking on map already voted will vote for that map
				[Wire] Holograms any model enabled
				[Forum] Upgrades and user pruning / optimizing
				[Table Flippers] Now online in place of Flood for now
				
				Maps Added:
				ttt_gunkanjima
				gm_wireconstruct_bna
				gm_buttes
				gm_buttes_night
				ttt_iceresearch_rc4
				zs_qunn_tunnel_v1
				descent
				zs_abandon_factory_v3
				zs_pacman_v3
				zs_snowfall_v2
				
				Maps Removed:
				ttt_lostfacility
				ttt_gunkanjima_beta_v3 *replaced by ttt_gunkanjima
				zs_pac-man to zs_pacman_v3
				
				Be sure to check out table flippers if you feel like letting off some steam on tables :)
				
				peace, coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 07/16/2011 | 15:30 (MM/DD/YYYY||GMT-7)</title>
			<description>
				Pingas pingas pingas pingas pingas pingas.. ohai!
				Here's a site update for ya guyz :)

				Updated Garry's Mod and Team Fortress 2 a couple times.

				[Zombie Survival] Fixed some vgui layouts
				[Zombie Survival] Fixed missing texture on Poison Zambie
				[Zombie Survival] Animation error spam fixed from a Garry's Mod Update
				[Zombie Survival] Death Garage is back (thx 2 vphysics patch for vehicles from azuisleet)
				[Zombie Survival] Removed smg spawners on Chambers
				
				[Wire Build] Wheel2 added (uses wire)
				[Wire Build] New default map is freespace revolution with some edits
				[Wire Build] Updated engine sounds txt (tech)
				[Wire Build] SVN updates - mainly wire
				[Wire Build] New ACF weapons by Tech [30mm Machinegun, etc.]
				
				[Fretta] Gamemaster rounds reduced (suggested by yomo)
				[Fretta] TremblingTiles rounds reduced (suggested by yomo)
				
				[Trouble in Terrorist Town] AFK kicker reenabled by popular vote - Maximum of 10 minutes
				
				[All] Updated hayashi affiliate's server URL
				[All] cs_militia props fixed (bar, bar stool, etc.)
				[All] Global chat spam prevention
				[All] Vehicles now allowed due to awesome vphysics patch from azuisleet!
				[All] Join and leave messages containing steamid [Player X (Steam_0:0:1234) Joined/Left!]
				[All] Reserved slot system now allows 1 slot for VIP as well as Admin.
				
				Also, I'd like to welcome 4 new admins to rNd.
				Please give your attention to Jman, Peetah, Tech, and Yomogimochi.. they all more than deserve it ;P
				
				I'd also like to take a moment and thank the current administration team for all their constant effort and dedication to making this community fun to be with.
				Please don't hesitate to thank your admins and VIP's occasionally and maybe give them a small ego boost ;)
				
				Also, a big thank you to our players old and new. Thank you for being with us here at rNd and I hope to continue to see you having fun in our community.
				You are what makes us a community and what makes us rNd.
				
				Enough sentiment, have fun guys :)
				-coolz

				Maps added:
				ttt_scarisland_b1
				ttt_castle_2011_v2
				ttt_gunkanjima_beta_v3
				ttt_lostfacility
				ttt_airship_b1
				ttt_minecraft_b3
				ttt_rooftops_a2
				ttt_juveniledetention_v1
				ttt_camel_v1
				dm_richland
				zs_laboratory
				zs_infected_facillity
				zs_nacht_der_untoten_v3
				zs_pac-man
				zs_youareavirusinsidejoe_4
				gm_bigcity_night

				Maps removed:
				surf_the_box
				dm_richs_apt2beta *replaced by dm_richland
				zs_ravenholm
				zs_abandoned_combinebase_v3

				P.S. Sorry about the extended downtime, I was in a location without the ability to update the servers for quite some time.
				Thank you again for your patience :)
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 06/04/2011 | 21:30 (MM/DD/YYYY||GMT-7)</title>
			<description>
				TF2 is now both Payload and Arena!
				All the Garry's Mod servers now have a super cool loading page *thx 2 yomogimochi for his very nice work :)

				Dancing Troll added to pedo chase
				Pedo Priest added to pedo chase
				Wirebuild svns updated
				TF2 updated over 9000 times

				[Flood] Prop values updated -> thx 2 Jman for doing all the new lists :)
				[Flood] Weapons menu fix
				[Flood] Updated help
				[Flood] Prop healer now enabled for teams in fight round
				[Flood] Nail delay added
				[Flood] Help now shows by default on first spawn
				[Flood] Fixed some (useless) client exploits
				[Flood] Hud updated
				[Flood] Server message system updated
				[Flood] Added more team balancer checks
				[Flood] Added some team changer checks

				Maps added:
				zs_deadwood_v2
				zs_abandoned_combinebase_v3
				ttt_abbottabad
				zm_roy_the_ship * later removed

				Maps removed:
				zs_deadwood
				ttt_angryvents_b1
				ttt_giant_daycare_V2
				zm_roy_the_ship
				ttt_xmas_apehouse * due to server crash
				fm_rnd_v2 * server would crash intermittenly on explosion

				Apologies for anything else I have forgotten!

				Enjoy and have fun,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 04/28/2011 | 12:12 (MM/DD/YYYY||GMT-7)</title>
			<description>
				Watap guys, bout time I updated ya -
				
				The servers were updated 3 times with all the GMod updates..
				TTT base was updated to the latest branch 3 times..
				Updated Wire Build SVNs including Wire (4 times), Wenlis Tools, and ACF..
				Holo errors on wirebuild were fixed..
				ACF errors on wirebuild were fixed..
				Critiqued downloads and there should be less issues downloading required files on all servers now..
				I've been workin on a few projects and things as well so stay updated :)
				
				Maps added:
				//Zombie Survival
				zs_broken_road_v1 **later removed for v2
				zs_broken_road_v2
				zs_chambers_v6
				zs_trainterminal
				zs_deadwood
				zs_sewer_v1_2
				//Trouble in Terrorist Town
				ttt_gunkanjima_beta
				ttt_giant_daycare_v2
				ttt_vessel
				ttt_crummycradle_b1
				
				Maps removed:
				//Zombie Survival
				1me_deathgarage_sse_v1_3 **thx2valveshit
				zs_zombiesonaplane_beta
				//Trouble in Terrorist Town
				ttt_crummycradle_a4 **removed for b1
				ttt_c17ruins
				
				Hope you have fun like always.. that's what it's all about ;)
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 03/23/2011 | 13:35 (MM/DD/YYYY||GMT-7)</title>
			<description>
				Hey guyz, quick updatez!
				
				Minor rNd Files fixes/changes.
				Removed ttt_wickeds_home (thx 2 jim for report!).
				Added then removed zs_chambers_v5 (v6 coming!).
				Added Fretta gamemode vote limit: Cannot vote for any gamemode played within the last five rounds (thx minic for hook).
				Added Fretta/TTT map vote limit: Cannot vote for any map played within the last five rounds (thx minic for hook).
				
				Note: The updated Japan stream officially at http://www.ustream.tv/channel/nhk-world-tv !
				
				Has great dai!
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 03/17/2011 | 14:53 (MM/DD/YYYY||GMT-7)</title>
			<description>
				Hope you wore green foolz! ;)
				
				Explosive props blocked on both Sledbuild and RP (thx tomcat).
				Multiple Advanced Duplicator issues fixed on Wirebuild (thx 2 tech/peetah for reports and tech for testing!).
				Reenabled Expression 2 extensions after GMod update.
				Zombie Onslaught removed from Fretta.
				Smaster's Surf gamemode added to Fretta!
				Multiple GMod updates applied.
				Multiple TTT stock updates applied.
				Certain security fixes on the servers (thx minic)
				IP location updated on sourcebans and servers
				Added around 120+ surf maps to Fretta (thx xrain)
				Laser Dance and Tactical Assault gamemodes removed from fretta (thx 2 jim for reports)
				Sourcebans security updates
				Minor site updates
				
				Added Maps:
				zs_chambers_v4
				zs_css_italy
				zs_viruslabs_remake_b2
				zs_bunker_v4 -&gt; zs_bunker_v5
				zs_css_office
				zs_css_havana
				deathrun_steam_works
				deathrun_tribute_final
				surf_ace_dimensions_v4
				surf_arena_b2
				surf_cwis
				surf_devilsquadron_final1
				surf_greatriver_v4
				surf_halfpipe_v1
				surf_japan_v4
				surf_mai_remix
				surf_metal
				(thx 2 magic for uploadin all those maps for ya gaiz)
				
				Removed Maps:
				zs_querty_v1
				surf_adverse (thx 2 jim for report)
				
				rNd Files service online -- Check it out here! http://files.randomgs.com/
				
				Apologies for any extended downtime
				Thanks again for everyone who donates their time to rNd
				
				Enjoy St. Patrick's Day or whatever you're doin'
				
				Have fun, peace
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 02/26/2011 | 01:00 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hola pingas munchers :trollface:
				
				Onslaught Evolved has been replaced by Gmod RP!
				Commited latest author's TTT updates.
				Corrected numerous Fast DL issues.
				Updated some server code to proper syntax.
				Added TONS of new fretta gamemodes - be sure to check them out!
				Fixed up a lot of new fretta gamemode issues.
				Fixed texture and content issues on a few servers.(ZS and lasertag hud fixed - Thx 2 Yomo for report and testing)
				Increased afk kick time on applicable servers.
				:omgwtfddosd: forum emote added supporting Official DDoS Week!
				Implimented protection for client-based confidential information.(Thx Minic)
				Upgraded forum base code and languages to latest release candidate!
				Updated forum theme with minor fixes and latest code changes.
				Tweaked front page design and overall performance.
				Updated admin tools.
				Added Wire Build Maps:
				gm_construct_flatgrass_v5
				gm_buildersworld_final
				Added Zombie Survival Maps:
				zs_trainstation
				zs_timerift_reborn
				zs_asylum_reborn_b2
				zs_subway_v7
				zs_swimming_pool_v2
				zs_viruslabs_remake_v2
				Added Trouble in Terrorist Town Maps:
				ttt_arctic_complex
				ttt_slumcity_b2
				ttt_minecraft_13b
				Removed Zombie Survival Maps:
				zs_street_kuopio
				zs_chambers_v4
				zs_building_v2
				zs_factory_v1a
				
				May your day be zagnip! :D
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 02/19/2011 | 07:00 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hey guyz, pingapinga
				
				Removed ZS reported ZS maps: zs_zombie_survival_guide, zs_storm_v1, zs_z_beta, zs_silenthill_v1fix
				Updated some kewl server tools n admin shiz
				Went through server configs verifyin values n rebalancin some stuph
				Fixed some server pingas I overlooked before
				Lasertag material and vote screen fixes
				Added latest contribs from TTT main branch
				Tomcat's point_zsmessage added for ZS maps that use that feature (thx)
				Added Tech's gear model pack suggestion to wire build
				Added Tech's nocolide multi all (does not use constraints) to wire build
				Christmas in February!
				-- Finally got christmas hats for 2010 christmas competiton winrarz (jman,cheese,tomcat) on all servers (cept plain of course!)
				-- Thanks 2 teh testers for lewkin for different player model hax and general entertainment
				Teh other shiz I dun haz remember kthx
				
				Have a happy zagnip day! :O
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 02/14/2011 | 20:00 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hey guyz, hope all is supa
				
				Couple of maps uploads for fretta, zs, ttt
				Some fixes to server tools, TTT sounds/zs ammo crates(thx minic), and affiliate updates
				Fretta and TTT now show steam avatars instead of smileys
				Ascension removed until client crashes are figured out
				Winter Survival map with no items removed
				Some other miscellaneous shiz/things I forgot eheh
				
				Happy Valentines Day! :)
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 01/28/2011 | 17:10 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hey guyz, couple of updates
				
				Switched the servers over to unix in a day or so
				Few maps added, thanks to the admins uploading maps
				Official rNd merchandise availiable in multiple countries
				Yomo's Left 4 Dead 2 server is now an affiliate
				Tons of other small additions and fixes, SVN updates, etc.
				
				Be sure to watch rNd Youtube channel for upcoming video(s)
				
				Hope your year is going well :)
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 01/01/2011 | 13:50 (MM/DD/YYYY||GMT-8)</title>
			<description>
				This post welcomes the new year..
				
				Where we change writing the year we finally got used to!
				
				Hope your new years was good and enjoy '11 ;)
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 12/21/2010 | 13:37 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Couple of gmod updates
				
				Moolz has been promoted to admin
				
				There were a few minor attacks today
				
				Also did some map additions, removal, etc.
				
				Thanks to those who posted about maplist issue in zs
				
				Have fun guys and happy holidays :)
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 12/02/2010 | 05:21 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hey all, here to bring news about some map changes

				Thanks to all who have been making and suggesting maps.

				I have added roughly 40 deathrun maps, removed some on zs, been editing maps and adding custom new ones.

				In addition,
				- Wirebuild SVNs updated
				- Space build model pack added to Wirebuild
				- Explosive entities tool added to Wirebuild
				- Name tags added to Sled Build
				- Chimera Hunt gamemode added to Fretta - Might need special config, I will have to investigate this.
				- Some internal stuph

				Also, just in time for the weekend ;)

				Have fun and stay classy rNd,
				-coolz

				Big &lt;3 out to that special girl out there ;)			
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 11/30/2010 | 14:21 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hai, some old updates
				
				[Zombie Survival] Global scoreboard added, saves kills after every game. Shows rank at end of every game.
				[Zombie Survival] Last human receives an adrenaline effect - health and speed boost.
				[Zombie Survival] Last five maps played can not be voted on. There is a 50% chance maps will be picked randomly instead of vote.
				[Zombie Survival] zs haunted manner beta | zs cherry | zs maze v2 | and more maps added.
				[Sled Build] Advanced duplicator added to sledbuild, does not allow uploads - only saves off that server!
				[Wire Build] Pewpew homing rockets made admin only.
				[Wire Build] Pac2 added!
				[Wire Build] PlayX added.
				[Rotation] Snowball added.
				[All] Assmod notifications now supporting unicode, japanese displayed properly.
				
				See ya guys and hf,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 11/04/2010 | 19:00 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hi, lotta updates in the past.. week? Yeah week I guess, there were a lot of updates xD[All] Removed afk kick for staying too close to 'spawn'.
				
				[All] Updated servers about 3 times.				
				[All] Player status tags are now sent with messages over global chat.				
				[All] Some optimizations to the !info menu.				
				[All] Fixed issues with special chars and global chat.				
				[Wire] Svn updates.				
				[Wire] When a vote is initiated, all physics will stop until the vote fails or wins. ( Hopefully prevent lagginess/crashing during voting )				
				[Wire] XQM Hydraulic is now availiable to everyone. ( Was previously restricted because of crashing potential )				
				[TTT] Fixed snowballs appearing for those that won the competition.				
				[Flood] Changed team colors to be lighter and easier to see - in chat, etc.				
				[Flood] Round timer text lighter.				
				[Flood] Nametags added to the flood server.				
				[Flood] 13 maps added.				
				[Flood] Added help menu with F1.				
				[Flood] Added ( right now - superficial ) teams to flood ( F2 to change team ).				
				[Flood] Added voteskip and voteextend to F3 and F4 respectively.				
				[Flood] Added over 250 props.				
				[Flood] Added categories to weapons and props.				
				[Flood] Players are now nocolided during build phase.				
				[Flood] Prop Protection menu added under utilities.				
				[Flood] Server Prop Protection settings adjusted.				
				[Flood] Props do not collide with others' props unless both players are on prop protection.				
				[Flood] Players do not collide with props they don't own.				
				[Flood] Added anti-pirate for others' boats, if you don't own the prop you will bounce off during fight round.				
				[Flood] Players cannot shoot dead players props during the fight round.				
				[Flood] If players have less then $8,000 they will generate $1 every second in the fight round.				
				[Flood] If players have more then $8,000 they lose money when they die in the fight round.				
				[Flood] A give system added for those with more than $8,000.				
				[Flood] Fixed boat reviver.				
				[Flood] Fixed many minor bugs.				
				[Onslaught] Alltalk turned on.				
				[Onslaught] Fixed hunters/zombinez.
				
				Tons of stuff I still didn't list here D: ( either I forgot about or just internal stuff )
				
				Quite a big list, anyway hf
				-coolz
				
				Oh by the way, PirateShipWars was switched to Onslaught on the rotation server ( if you didn't notice already )
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 10/25/2010 | 21:19 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hi, here again wif teh updatez..
				
				[Zombie Survival] Tomcat's animated killicons added.
				[Zombie Survival] Logic entities added.
				[Wire Build] Propeller Model Pack added.
				[Wire Build] Tech's fixed sound script made downloadable.
				[All] Fixed up !help menu and organized/added affiliates.
				
				See ya guys soon wif some moar updatez! hf,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 10/21/2010 | 14:58 (MM/DD/YYYY||GMT-8)</title>
			<description>
				As you may know Garry's mod has updated and I have updated the servers.
				The problem right now is that the update broke the use of numerical index values when working with tables..
				As a result, parts of wire are not working (E2, etc.), and some gamemodes aren't functioning - also a few scripts are failing.
				Hopefully more news will arise on how this is being or not being delt with.
				
				Aside from that, since Hayashi (an affiliate) is already hosting gcraft - I'm not sure if you guys would prefer a different gamemode for the rotation server ( to replaced pirate ship wars ).
				If you would like to, please make a suggestion in the forums.. could be anything - avalanch, underdone, that one gamemode you like..
				
				Here are some of the updates I remember doing!
				- [Fretta] Added stuph to fruit attax.. should chex it out :D
				- [Wirebuild] Multi-parent added and Super Parent Multi updated.
				- [Wirebuild] Map suggestion by Tech's thread in forums approved, new map freespace06_v2-1.
				- [Wirebuild] SVN's updated.
				- [All] Hayashi server was added as affilate and also on global chat.
				- Misc. maintenance shiz as always.
				
				Here are some stuph I'm doing currently.
				- Adding an asia tab to affiliates browser.
				- Fixing affiliates browser for external affiliates.
				- Misc fixes in SVN application.
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 10/02/2010 | 22:32 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Well I'm not going to list all the changes >_>
				I haven't been able to keep up with all the little things I've been doing.
				Here are the things I do remember at this time:
				1- New Ranking System (vote system, etc. effected)
				2- Site changes
				3- SVN app updated
				4- Uploaded maps
				5- Garry's Mod updates
				6- Minor Flood fixes (from gmod update and weapon exploit)
				7- Deathrun added to Fretta
				8- Minor Sledbuild fix (from gmod update)
				9- Updated Wirebuild SVN's
				10- Found out rotation-parasite server problem and fixed
				
				There were a lot of other things that were probably important but oh well ^^
				Have fun,
				-coolz
				
				PS: PARASITE will be switched to PIRATE SHIP WARS as PARASITE has been up for a little over 2 weeks.
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/19/2010 | 04:05 (MM/DD/YYYY||GMT-8)</title>
			<description>
				If you haven't noticed already, I setup another server.
				This server is our Rotation server, also known as the rANdOm server.
				This means that multiple gamemodes will rotate for a certain timespan depending on their popularity.
				It can range anywhere from 1 week to a couple months.
				As of now, it is setup to run the Parasite gamemode.
				You can join it at random.dontexist.com:27030
				Thanks to Frank for suggesting the idea.
				Feel free to make suggestions in the forums.
				-----
				[Zombie Survival] playboy mansion and cosmic lounge removed because of reported imbalances.
				[Zombie Survival] deathmaps now have a 1 in 10 chance to pop up on votemap.
				[Winter Survival] 3 round map cycle instead of time limit. This should allow for uninterrupted rounds.
				[AHN-Affiliate] Set up global chat. You should now be able to communicate with people there.
				*Other Affiliates can do this as well, just need to get in contact with me*
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/15/2010 | 01:53 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Heya, just quick update.
				[Zombie Survival] mMatrix console error spam fixed.
				[Zombie Survival] Fixed all the non-melee weapon holding positions with help from SMasters again with testing and such.
				Thats it for today - have fun,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/14/2010 | 00:52 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Haiya,
				[Zombie Survival] Updated some ZS melee weapons that were being held the wrong way - Thanks to SMasters for telling me which ones were failing :P
				[Wire/Phx Build] Stacker Advanced tool added.
				[Wire/Phx Build] tracesystem E2 extension enabled.
				[Wire/Phx Build] SVNs updated.
				[Wire/Phx Build] Fixed PHX propeller tool.
				I also updated the teamspeak server.
				
				Haz fun!
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/12/2010 | 21:21 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Hey guys, I went around the servers and fixed up some issues:
				[Wire/Phx Build] Fixed up a lot of broken scripts since the last update.
				[Sled Build] Prevented certain types of props from spawning that were buggy, killable, etc.
				[Sled Build] Set the map to change after 40 rounds instead of time limit.
				[Zombie Survival] Fixed Zombie animations: With the help from ruben and a link from tomcat, ruben and I were able to fix up the Zombie Survival server's animations.
				** Note: A few parts of the animations are still being worked on and you will see bugs **
				[Zombie Survival] Fixed the grenades not throwing correctly.
				[Trouble in Terrorist Town] Disabled the new strict karma.
				
				Have fun!
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/10/2010 | 03:53 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Wire/Phx Build scoreboard was overhauled - many bugs fixed and features changed.
				Wire/Phx Build scoreboard name icons now displayed properly.
				Chat based calculator added to Wire/Phx Build server.
				** Visit ( http://forums.alliedmods.net/showthread.php?t=135354 ) for more information!**
				While waiting to place another vote, vote system now tells you the seconds left until you can vote (will go into effect after map changes on all servers).
				Limited the reason for vote system to prevent overflows.
				
				Have fun,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/08/2010 | 10:24 (MM/DD/YYYY||GMT-8)</title>
			<description>
				ttt_crummycradle_a2 added to Trouble in Terrorist Town.
				Servers updated to latest v99
				
				Has fun and report bugs on the forums! Thanks,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 09/04/2010 | 10:52 (MM/DD/YYYY||GMT-8)</title>
			<description>
				I went through all of the flood maps to make sure you stay within the intended play areas >_>
				Also all the servers are up2date with all changes and whatnotz
				Hopefully I can crank out some more kewl stuph soon

				Have fun,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/29/2010 | 02:48 (MM/DD/YYYY||GMT-8)</title>
			<description>
				- Silkicons updated for !info tabs (will be added to all servers soon)
				- Nametag lua error fixed that caused derma panel to fail
				- Nametags now show promoted status (admin,respected,etc)
				- Votekick/ban verdict now showsount of yes/no votes upon completion(will be added to all servers soon)
				- ws_arcticbillabong, sv_snowydesert_v2 added to Winter Survival
				- zs_snowfall_v1 added to Zombie Survival
				- Flood enhancements/fixes/etc

				1- Added nocolide tool
				2- Profiles are only saved after a fight round completes
				** No matter what you buy/refund/etc.. if the server crashes or you disconnect before a finished round, you won't lose your stuph
				3- Map changes after 5 rounds (instead of timer)
				4- Shotgun added
				5- fm_mountain added

				*** I would like to make sure everyone knows Flood is in beta right now. Stats will most likely be reset once the gamemode is considered stable along with all the intended features.
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/25/2010 | 02:26 (MM/DD/YYYY||GMT-8)</title>
			<description>
				- Garry's Mod update 96 was applied
				- SVN's updated on wirebuild
				- TF2 content updated on both build servers
				- Other things I don't remember :P
				- Major Flood gamemode fixes/enhancements

				1- Flood cash is now earned by hitting enemy props
				** This replaces the old method completely
				** More powerful guns earn more money per hit
				2- You can now reset your flood profile by typing !reset in-game
				** This resets your cash, weapons, and removes your props
				3- inroundremprop was added to remove props during a fight round
				** This is a console command. Point at your prop and enter this to receive half of your prop's value
				4- Player Group scoreboard text made easier to see
				5- All props now have correct prices
				6- Refund system corrected/improved
				7- Big vending machine price dropped down to $400
				8- Prop healer is now enabled
				** Can also use to "enhance" your prop's health up to 20%! This costs 2x the regular healing price
				9- Prop Protection was fixed up
				10- Various core gamemode fixes/optimizations

				There are more additions/fixes to come so stay tuned!
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/21/2010 | 01:40 (MM/DD/YYYY||GMT-8)</title>
			<description>
				- Garry's Mod update 95 was applied
				- Counter-Strike map issue was fixed on fretta and ttt
				- Various votekick/ban fixes and enhancements
				- Removed rope on flood --only used for minging
				- Votekick/ban and serverbrowser added to Plain Build --does not have direct impact on gameplay
				- SVN's were updated on Wire Build
				- Global chat now uses a new system 
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/17/2010 | 01:01 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Gave some room for sledbuild's gui so notices don't cover it
				Fixed some votekick/ban issues
				Votekick now instantly removes that players props after vote is passed
				Prevented spawning of ragdolls in flood, hopefully
				Cleaned up notices to be more readable
				zs_qwerty_v1 was uploaded
				zs_abstraction_night was uploaded
				zs_underpass_330 was uploaded

				Note: Some updates will be gradual as they require map changes or server restarts
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/08/2010 | 03:24 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Garry's Mod updated to v94
				TTT was updated to v8 - the last update was incorrect
				Dog fight arcade afk kick is now fixed
				zs_abandoned_facility was uploaded to ZS
				Tomcat contributed a lua fix for the ZS map zs_inversion_v3 to prevent map exploits
				Sleeper requested his maps to be online for a short time period on ZS once again, so I did so

				Things to look forward to:
				- Moving the info bar on Sledbuild out of the way as to not block the vgui
				- Prevention of reported votekick/ban evasions
				- Votekick/ban instantly removes props after a successful vote
				and other stuphs!

				Haz fun,
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/04/2010 | 11:43 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Wow, I don't remember the exact date, but around this time awhile ago I setup a little wirebuild server for my friends.
				I'mazed it came this far and I would like to formally thank all the users, admins, and supporters for all their help and contributions to the servers, site, and more.
				Also, thanks to the game creators for all the server's I've hosted, valve's distribution system, various forums, and interweb peoples.
				Celebrate 4 years of RND! Thanks a lot guys :)
				-coolz

				Still Goin' Strong!
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/03/2010 | 08:24 (MM/DD/YYYY||GMT-8)</title>
			<description>
				- Garry's Mod update 93 is now on all the servers
				- Sourcebans is now switched over
				- zs_greenhouse_v1 and fm_grass_v3 were uploaded to zs and flood respectively
				- TTT was updated to version 8 during the gmod update

				Thanks to everyone helping with the forum transition!
				-coolz 
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/03/2010 | 05:33 (MM/DD/YYYY||GMT-8)</title>
			<description>
				- Everything should be switched over with the exception of sourcebans
				- Servers were updated to version 92 the other day
				- Server now displays a disconnect message for players using the !info server browser
				This will let players know where people plan to play at.
				- TTT was updated to version 5 during the gmod update
				This will be updated to version 7b when the next gmod update is released
				- zs_poolsclosed_v1 was put onto zombie survival

				zs_greenhouse_v1 and fm_grass_v3 are planned to be uploaded
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
		<item>
			<title>Date: 08/02/2010 | 10:57 (MM/DD/YYYY||GMT-8)</title>
			<description>
				Got new website up!

				New front layout n shiz
				-coolz
			</description>
			<link>http://www.randomgs.com/</link>
		</item>
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